| INFORMATION |
CHARACTER |
CHARACTER |
INFORMATION |
| Right handed,
flat shoes, armed with rapier. |
TOM |
DICK |
Right handed,
boots with one inch heel, restrictive tunic, armed with rapier. |
| Standing
stage left with weapons drawn. |
|
|
Off stage,
right. |
| Dialogue
"You stinking cur, I vomit in your mothers entrails ye toad!" |
|
|
|
| |
|
|
Dialogue
"What, say you...?" Enters downstage right, weapon drawn. "Oh mince
eater of the north, have at you..." |
| Tom closes
to within measure. |
|
|
|
| |
|
C1 |
Passing
onto his left foot. |
| |
P
1 |
|
|
| On the
pass to the left leg |
C2 |
|
|
| |
|
P2 |
Passing
back onto the left foot. |
| |
|
T2 |
On the
lunge |
| Dialogue
"oh, you bugger". |
Semi-O
P 2 |
|
|
| ETC. |
ETC. |
ETC. |
ETC |
LINEAR FIGHT NOTATION
The linear system is based on
the premise that each row in the table represents a moment of time,
and that the columns in the chart represent the actions of each of the
combatants at any given moment. As one character cuts in one moment the
opposing combatant parries, or evades etc. in the next moment, and so
on.
This can be shown basically
below using dialogue as the action.
|
TOM |
DICK |
|
HELLO. |
|
| |
HELLO |
| |
HOW
ARE YOU? |
| I'M
FINE THANK YOU. HOW ARE YOU? |
|
| |
NEVER
BEEN BETTER. DID YOU SEE SARAH LAST NIGHT? |
We can add to this by
bringing actions in.
| TOM |
DICK |
| Tom enters USC, crosses to stage left. |
Dick sits on the steps DSL, reading
a book. |
| Dialogue "Hello?" |
|
| |
Looks up, dialogue "Hello" |
| |
after a moment of awkward silence,
"How are you" |
| He smiles, "I'm fine thank you.
How are you?" |
|
| |
Dryly, "Never been better".
He puts the book away and X's upstage centre.
"Did
you see Sarah last night?", waits a moment then exits USC. |
| Turns to audience and says, "Well,
as a matter of fact..." He smiles and exits DSL. |
|
So there is a simple section.
Here is another scene, this time a fight. Here we have introduced
two more columns in the centre. These are solely for the writing of
offensive or defensive actions. The left side of the page is for George's
actions and the right side for Gilmartin's. At the top of the outer columns,
general information is listed about the actors themselves, the weapons
they carry and the clothes they wear.
CONFESSIONS OF A JUSTIFIED
SINNER - BRUNTON THEATRE COMPANY
| RIGHT HANDED, BASKET HILT BROADSWORD, |
GEORGE |
GILMARTIN |
LEFT HANDED, BASKET HILT BROADSWORD |
| Walks back in. |
|
|
Stands on guard (3). |
| Passing on right |
C4 |
|
|
| |
|
|
Jumps clear, as weapon swishes past. |
| The weight of the weapon carries him about, clockwise
and upstage. |
|
|
|
| |
|
|
Passes in as George turns and kicks backside with
a push. |
| Thrown off balance by Gilmartin's kick. Ending DSL |
|
|
|
| Circles round upstage
to original position stage right. |
|
|
Circles round downstage
to original position stage left. |
| Threatens in the
high line with the point. |
|
|
|
| |
|
T3 |
On lunge, to the
low line. |
| |
SEMI-O
P2 |
|
|
| Passes forward
onto left leg. |
Kicks
sword hand |
|
|
| |
|
|
Thrown off line
and off balance by the kick. |
|
ETC. |
ETC. |
ETC. |
ETC. |
So here we have introduced page
numbers for each sheet in a fight. They all look the same, so beware.
Also SECTIONS - It is worth splitting the fight into easily manageable
sections. This way the actors can easily remember them and you can define
different moods within the scene, in a quite technical manner.
THE SHORTHAND
SIMPLE PLAN OF THE STAGE

UPSTAGE
RIGHT UPSTAGE CENTRE UPSTAGE LEFT
CENTRE
RIGHT CENTRE STAGE CENTRE LEFT
DOWNSTAGE
RIGHT DOWNSTAGE CENTRE DOWNSTAGE
LEFT
Note that
you are facing the audience! It is YOUR right and left we use!!!!!
OTHER SHORTHAND
NB Each
FD will use different shorthand, and this is the most basic of mine, so
if in doubt, ask.
WITH REGARD TO THE NUMBERS I OFTEN WILL
QUALIFY THE MOVE BY NAMING AN EXACT TARGET e.g. Chest OR WRITE ADDITIONAL
INFORMATION CONCERNING THE ATTACK IN THE INFORMATION SIDELINES.
|
C |
A cut. |
|
T |
A thrust. |
|
P |
A simple
parry. |
|
Semi-O P |
A semi
circular parry. You can also use numbers. e.g. from 3 to 4. |
|
O P |
a/ Circular
parry b/ Beware, can refer to the opposite prompt side (Stage right) |
|
SS L |
Sidestep
left. |
|
SS R |
Sidestep
right. |
|
X |
a/ Double
fence parry utilising both weapons. b/ To cross from one part of
the stage to another e.g. X DSL |
|
1 |
The high
inside line. |
|
2 |
The low
outside line |
|
3 |
The high
outside line |
|
4 |
The low
inside line |
|
5 |
The high
line |
|
Dagger up |
Parry with
the dagger tip pointing up |
|
Dagger down |
Dagger
with the tip pointing down |
|