Haft
The wooden shaft of a weapon. The hilt of a dagger.
A form of changement on the same side of the body. From a low to a high line or vice versa.
Half lunge
A lunge executed 
Half pass
A pass that brings one foot parallel to another, rather than passing forward or behind the other.
Half stance
Body position while on guard, that angles the torso in the inside line so as to expose as little target area as possible.
Half sword
Fighting inside measure, or at close quarters.
Hand parry
(Parry with the hand) When an unarmed hand parries or deflects a thrust.
Hand to hand
a/ Close combat without weapons. b/ One of two mandatory styles of stage combat required by the SAFD and FDC for recognition as an actor/ combatant.
Handle
See grip.
Hang left
A sloping parry above the head with the weapon bearing hand to the left, the point lower and to the right. Often, but not always, accompanied by a step or pass to the left.
Hang right
A sloping parry above the head with the weapon bearing hand to the right, the point lower and to the left. Often, but not always, accompanied by a step or pass to the right.
Hanger
A short sword with a straight or slightly curved one edged blade.
Hanging guard
A ward with the point down to the inside line and the hand in the high line.
Hanging parry
A parry of prime(1), quinte(5), or a "sloping parry" (sometimes referred to as 6) which presents an angled blade causing a cutting attack to be deflected as opposed to blocked by your weapon.
Hauberk
Long sleeved coat of mail, usually reaching to knees.
Heavy parry
Parry which dominates the attacking weapon to the floor.
Head Room
(Film) Compositional space left above heads.
Head swipe
A theatrical cutting attack to the head, not intended to hit.
High Angle 
(Film) Camera mounted high, looking down. (Also known as High Down)
High cross left
As cross four, but raised slightly to stop a but or thrust aimed at the left cheek. Similar to cross one but with the sword hand lower than the dagger hand.
High cross right
As cross three, but raised slightly to stop a cut or thrust to the right cheek.
High cross
As cross five. 
High line
The defendable area above the level of the sword hand. 
High parries
Generally, a "high" parry is identical to it's corresponding number but slightly higher up the vertical and often used for stopping diagonal cutting attacks. The problem with high parries is that in order to meet the attacking blade they have to expose, partially at least, some target area. For example a high parry of three would expose not only the belly and flank, but also the wrist, making them open to a second intention attack, in more or less the same line.
High low attack
Compound attack where the first action is a feint in the high line to draw a parry, and the second, a strike in a low line. Extremely popular in epee work. 
Hilt
a/ The part of the weapon which includes the pommel, guard, quillions and grip. b/ Used as an adjective when describing a weapon, e.g. cross hilt, cup hilt etc.
Hit
To strike the opponent with the point of your foil or thrusting weapon, or with the tip or edge of a cut and thrust weapon. In modern fencing a hit must, "be made clearly and distinctly with the characteristics of penetration".
Hole
A gap or space in a guard position or parry, through which a direct attack might successfully strike ones opponent.
Home
The intended target or mark. (To thrust home, or strike home)
Hopping 
A footwork action, either forward or backward, in which the balls of both feet strike the floor at the same time. Also known as bouncing.
Horizontal attack
An attack made parallel to the floor.
Horizontal swipe
A theatrical attack not intended to hit.