|
Haft |
The wooden
shaft of a weapon. The hilt of a dagger. |
|
|
A form of changement
on the same side of the body. From a low to a high line or vice
versa. |
|
Half
lunge |
A lunge executed |
|
Half
pass |
A pass that
brings one foot parallel to another, rather than passing forward
or behind the other. |
|
Half
stance |
Body position
while on guard, that angles the torso in the inside line so
as to expose as little target area as possible. |
|
Half
sword |
Fighting inside
measure, or at close quarters. |
|
Hand
parry |
(Parry with
the hand) When an unarmed hand parries or deflects a thrust. |
|
Hand
to hand |
a/ Close combat
without weapons. b/ One of two mandatory styles of stage combat
required by the SAFD and FDC for recognition as an actor/ combatant. |
|
Handle |
See grip. |
|
Hang
left |
A sloping parry
above the head with the weapon bearing hand to the left, the
point lower and to the right. Often, but not always, accompanied
by a step or pass to the left. |
|
Hang
right |
A sloping parry
above the head with the weapon bearing hand to the right, the
point lower and to the left. Often, but not always, accompanied
by a step or pass to the right. |
|
Hanger |
A short sword
with a straight or slightly curved one edged blade. |
|
Hanging
guard |
A ward with
the point down to the inside line and the hand in the high line. |
|
Hanging
parry |
A parry of
prime(1), quinte(5), or a "sloping parry" (sometimes referred
to as 6) which presents an angled blade causing a cutting attack
to be deflected as opposed to blocked by your
weapon. |
|
Hauberk |
Long sleeved
coat of mail, usually reaching to knees. |
|
Heavy
parry |
Parry which
dominates the attacking weapon to the floor. |
|
Head
Room |
(Film) Compositional
space left above heads. |
|
Head
swipe |
A theatrical
cutting attack to the head, not intended to hit. |
|
High
Angle |
(Film) Camera
mounted high, looking down. (Also known as High Down) |
|
High
cross left |
As cross four,
but raised slightly to stop a but or thrust aimed at the left
cheek. Similar to cross one but with the sword hand lower than
the dagger hand. |
|
High
cross right |
As cross three,
but raised slightly to stop a cut or thrust to the right cheek. |
|
High
cross |
As cross five. |
|
High
line |
The defendable
area above the level of the sword hand. |
|
High
parries |
Generally,
a "high" parry is identical to it's corresponding number but
slightly higher up the vertical and often used for stopping
diagonal cutting attacks. The problem with high parries is that
in order to meet the attacking blade they have to expose, partially
at least, some target area. For example a high parry of three
would expose not only the belly and flank, but also the wrist,
making them open to a second intention attack, in more or less
the same line. |
|
High
low attack |
Compound attack
where the first action is a feint in the high line to draw a
parry, and the second, a strike in a low line. Extremely popular
in epee work. |
|
Hilt |
a/ The part
of the weapon which includes the pommel, guard, quillions and
grip. b/ Used as an adjective when describing a weapon, e.g.
cross hilt, cup hilt etc. |
|
Hit |
To strike the
opponent with the point of your foil or thrusting weapon, or
with the tip or edge of a cut and thrust weapon. In modern fencing
a hit must, "be made clearly and distinctly with the characteristics
of penetration". |
|
Hole |
A gap or space
in a guard position or parry, through which a direct attack
might successfully strike ones opponent. |
|
Home |
The intended
target or mark. (To thrust home, or strike home) |
|
Hopping |
A footwork
action, either forward or backward, in which the balls of both
feet strike the floor at the same time. Also known as bouncing. |
|
Horizontal
attack |
An attack made
parallel to the floor. |
|
Horizontal
swipe |
A theatrical
attack not intended to hit. |